Final Spike version 1.02 Now Available, And Updates on Mac Support


Hi everyone!

Final Spike version 1.02 is now live! Here are the following bugfixes and changes:

  • The size of Playstation 4 controller glyphs was adjusted.
  • Nintendo Switch Joycons have been added to the list of supported controllers.
  • Controls can be remapped from the character select screen.
  • Bugs related to hotswapping controllers have been fixed.
  • Some bugs relating to ball handling and stuns have been fixed.

Please feel free to post any bugs here or report them to sn.heron@gmail.com.

I have one other thing to talk about with today's update: Mac OS X support.


Ending Support for Mac OS X

Apple's upcoming OS X update, Catalina (10.15), is going to require all apps that run on it to be officially authorized in order to run on user machines. This requires anyone developing for Catalina to have a modern Mac capable of running the new OS and a developer's account.

The costs for both new hardware and the developer's license are unfortunately expenses that I can't afford, and so official support for Final Spike will not extend to that version of Mac OS X. Version 1.02 of Final Spike is going to be the final version of this game that has a Mac release, due to the fact that I cannot guarantee full functionality on Catalina and have no known way to ensure that the game will be able to run without having an authorization.

Additionally,  any other games I make after Final Spike are not planned to target any version of OS X. Instead, I will be focusing my attention on Windows and Linux support.

This isn't an ideal situation and I'm sorry that it's the case, but unfortunately I don't have the resources to maintain OS X support for my games with these additional impositions that Apple is placing on OS X development. If the situation changes in the future, this decision may be re-assessed, but at present, this is how it stands.

Files

FinalSpike_v1.02_Windows.zip 46 MB
Oct 05, 2019
FinalSpike_v1.02_Mac.zip 50 MB
Oct 05, 2019

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